Wednesday, March 28, 2012

More Non-Travel Related Stuff. Deal With It.

So rather than talk travel I'm going to review comic books again, because you demanded it! And by "you" I mean "no one". This week, I'm going over the various Super-person titles I've read. Yeah I know, Batman is much cooler, the X-Men are much X-ier, and the Avengers are getting an awesome movie this summer because SHUT UP IT CAN'T FAIL! Anyways, here are my assessments.

Superman -- There's a lot of Superman hate. This guy was one of the originals, and for a while he had so many superpowers (including weird things like super-basket-weaving) that it was a little insane. Or a lot insane. For some time in the eighties, the man (or Superman) could move planets if he needed. Seriously. Planets. There have been repeated attempts to tone that down, fortunately. Since DC hit the "Overcharge" -- er, I mean the "Reset" button on its titles, a few things have changed. Now Clark Kent's love for Lois is unrequited. In issue one she's with some other guy. Superman also has a new outfit, fulfilling the ancient comic tradition: If people get bored with your character, give him, or her, a new outfit. The kick off story, however, was a bit long, lacking, and somewhat confusing. Moreover, the resolution in issue six was based on information released in issue seven of Action comics. DC has been doing things like this more and more, revealing plot points that haven't happened yet. It's not even foreshadowing which is a valid literary device; it's just lazy use of inside baseball facts. Right now, Superman gets a 2 out of 5 whatevers from me.

Action Comics -- Conversely, Action Comics starring Superman takes off for me and doesn't stop. I attribute a lot of this to Grant Morrison, who remains one of my favorite comic book writers in this age. Even if he has a few misses, when he hits it's right on the money. Morrison even states that "Action" is the key word in this title and that's how the writing and art team is playing it. Well done, I say! In issue one; we're quickly introduced to all the important players in the Superman story -- Superman/Clark Kent, Lois Lane, Jimmy Olsen, and Lex Luthor. We even get a few secondary characters thrown. The portrayal of Luthor is one of the best I've seen since Hackman. Seriously, if future writers want to follow a model of how to write Superman comics, this current run of Action is a prime choice. 5 out of 5 whatevers. Booyah!

Superboy -- After the first Crisis in which DC comics pressed the History Eraser Button (and subsequently gave themselves permission to keep hitting that button), the original Superboy -- teenage Superman was scraped. Well done. Thank heavens. However, in the ill-conceived Death of Superman series and aftermath, Superboy was re-introduced. However this time Superboy was a clone. Well now that DC has hit the History Eraser Button again, they've kept that origin more or less, but have hinted at a little more complex origin than before. Also, Superman isn't dead. Or hasn't died. Or ... who knows. Someone get DC away from that stupid button. Superboy lacks compared to Morrison's Action Comics, but it still rises about the Superman title. His modified origin gives him a bit of complexity, and the progression of his origin story has made for an interesting thread. I'm willing to see more. 4 out of 5 whatevers.


Supergirl -- This was another victim of the History Eraser Button's abuse, and though she was established in the last universe's iteration, like Superboy she is returning to comic books as if she's just arrived. Unlike Superman, she did not arrive nor has not been raised on this world as if it were her own. Thus she's a fish out of water. She's unused to this world and what it makes her. She tries to find her old home only to find it gone. There's even consequences involved in her past that is being revealed. And yes, she kicks major super rear. She only lacks Superman's experience. Time will tell if this story keeps and plays on its strengths. 3 out of 5 whatevers.

The differentiation between the Super-persons has been interesting. Each has his or her own unique story and origin worth exploring. Superman's is probably the most well known and thus lacks some leeway, but the others are decent additions. Well, until DC hits the History Eraser Button again.

Justice League -- Technically this isn't a Super-title, but it has Superman in it. The first six issues are essentially an overextended origin story for the Justice League and for Cyborg who was formerly a Titan. Really I'm only reviewing this title because I have this to say: Geoff Johns is the Michael Bay of comic books. His stories lack, his characters are one or two dimensional. He covers all this up with explosions. He regularly blows up plotlines or plot points as well. And some points are just tossed aside because -- well I don't know. Yes, I enjoyed this title a little, but really it's just not all that great. 2 out of 5 whatevers.

Friday, February 24, 2012

In Which I Ignore Travel and Talk Comics

I am a big comic book guy, still, and have been reading them for way too long. About a half a year ago, DC rebooted their universe (again) and canceled all their titles and restarted 52 new titles in a rather shameless scheme to get people to buy comics because they were released 52 Number Ones! People love Number Ones! Well already they are canceling titles, to no big surprise. Here, I give a brief review of each. Looking for travel notes? Tough! I am altering our arrangement. Pray I do not alter them again.

OMAC -- This title had only moderate promise. Though the action has been reasonably paced, the story has not, and in some ways the storyline lurches forward in ways that seem to leave huge gaps. The art of this title has been reminiscent of the Jack Kirby New Gods storyline of DC. In all, however, the characters aren't interesting. The main character isn't all that interesting when he's not OMAC, and isn't all that interesting when he is if there's not enough face smashing going on. Brother Eye has its own motivations, but the computer is such a manipulative jerk I found I really could care less what they were, I just wanted him to leave the poor guy alone.
Personal Title Run: 4

Mister Terrific -- I didn't read this one, but honestly I followed some JSA a few years back and he never was an interesting character then. How they picked Mr. Terrific for his own title is beyond me. I'll be honest here, too: The cover art for this line has blown big chunks. The cover is what draws the buyer in to try the title, and the art just made me want to pass it over. Remember, I actually bought an issue of OMAC so my standards are low, here.
Personal Title Run: 0

Hawk and Dove -- How does Rob Leifeld still get work? There are people more talented than him in this industry. He's more talented than I am, sure, but I'm not applying for a job as a comic book artist. He did the art for this, and the story didn't help either. Hawk and Dove is to DC what Moon Knight is to Marvel. Every so often some editor green lights a few issues of these characters, and every time the title fails. There's no surprise that this one failed here. Let the characters go, already. Shame on me for actually buying an issue.
Personal Title Run: 1

Blackhawks -- So the original Blackhawks were a World War II title about this super elite team of fighter pilots. This worked great until, unexpectedly, peace were declared. Suddenly they had less to do. War titles overall haven't fared well outside their time. Attempts to do otherwise have proven faulty. This most recent attempt made them a multi-national force for some reason and put them up against some enemies that I'd never heard of before. Character relationships and personalities were horribly set up in that first issue. I couldn't even bother to read another.
Personal Title Run: 1

Static Shock -- I watched the TV show for a bit on this one, which was kinda goofy but hey, it was a superhero show and I wasn't going to complain (too much) despite some of the bad stereotypes you'd expect from Hollywood types. I never was interested in the character enough to pick up the title. In all honesty, I couldn't say one way or the other on its merits. Probably like Hawk and Dove, the character will stick around in other titles until someone convinces the editor to let him have another go at a title. Maybe that person will get it right that time.
Personal Title Run: 0

Men of War -- Here's a title I wish they'd done better, but am not surprised they didn't do well enough to keep it going. I doubt putting it under the $3.99 price tag with more pages helped its chances much either. It's one thing to pull that with Action Comics or Justice League; people know those titles well. It's another to pull off with an unknown. Moreover, they split the issue into two stories, every issue. This comic was essentially a revival of old combat comics under the same title from earlier days, as well as the return of Sgt. Rock. The Sgt. Rock story lines were being done halfway well -- the concept of American soldiers being pit against a rise of Super Powered beings. Unfortunately that had too much going against it.

The first flaw is that they split the comic into two stories. The Sgt. Rock was their strongest piece and they always led with that, but the later pieces were always weak. If Rock was stronger, maybe we'd forgive that, but once they split the comic in two, his story was weakened to allow for the weaker story. If Sgt. Rock had more paper, maybe he'd turn out better. However, I doubt it thanks to ...

The second flaw: which is America has been war weary, something even I can admit but reasons why are a completely different discussions altogether. In any case, I can imagine it's hard to take new or revamped soldier characters and excite an audience into embracing them when there's so many who just don't want to hear about it any more.

The third flaw is the flaw of the New 52 altogether: Here's all these superheroes that many of us readers have known since we were old enough to read comics and watch Superfriends. Re-introducing these characters and pretending the world is surprised by their rise takes the skillful hand waving analogous to that of a stage magician. We know what we're seeing isn't the case, but man we're enjoying it entirely. Instead, with the new 52, we're seeing all the wires and strings while the magician says, "Pretend you don't see this." The new 52's relaunch was clumsy and poorly done, and we're supposed to pretend it wasn't. And we aren't buying.
Personal Title Run: 6

Tuesday, June 21, 2011

So the other day, my editor approached me about my recent (lack of) articles.  The conversation went something like this:

Editor: Slob, you haven't submitted anything recently.
Travel Slob: Sure I did. I did it just last --
Ed: Year?
TS: That's the word I was looking for.
Ed: Unacceptable.
TS: Hey I work!
Ed: The only work you do around here is work at eating all the single bags of potato chips and drinking all the free soda in the fridge.
TS: It's just a sacrifice I make.
Ed: It's been way too long since you actually worked here. You need to write something soon.
TS: You're right! I'm depriving all of my devoted fans of my rapier sharp wit.
Ed: I suppose that could be true in a hypothetical sense.
TS: Are you saying I have no fans? I won't stand by this insult. Apologize or I won't write anything for you!
Ed: You need to submit another travelogue by the end of next week or you're fired.
TS: You can't fire me! I--
Ed: You what?
TS: -- will quit lollygagging around and get up a new travelogue.


Thus I found myself on the road, driving south to sunny Santa Cruz. Well, sunny in theory. Crossing over the mountain the clouds that have haunted us in Santa Rosa were hovering about Santa Cruz, a dull and cold haze that foreboded of ill things to come, or maybe snow cones.

Once again I half-depended upon my sometimes turncoat GPS system which I have named Dolores. Dolores seemed to offer correct directions, save that at some point in time she decided that all roads were Piner Road. "Drive four miles then exit to the right to Piner Road Interstate 580. Drive thirteen miles then continue to Piner Road Ocean Road." Piner is a street near where I live. Previously it barely got over two miles connecting a few busier streets that emptied into major roads. Now, through the magic of bugged-GPS programming, Piner extended from my humble abode to Santa Cruz. If I'd known that in the beginning, I'd never gotten on the freeway.

Of course, Dolores had a final petulant temper when I refused to go the wrong way down a one-way street that she swore led to the hotel I was staying. After taking a u-turn and driving the way my printed directions instructed, Dolores immediately started giving me the silent treatment and insisted that contrary to my piece of paper, I was dangerously off-course. Only she could save me from a fate worse than death, and that salvation came from driving the wrong way on a one-way street -- damn the consequences, my life is at stake! I would say that I hated to disappoint her, but I openly gloated when I arrived safely at my hotel.

The hotel itself had a fresh coat of paint to fool me into thinking it was a well-cared for establishment. Sadly for whoever owns it, the World's Most Frightening Elevator gave it away. The doors creaked as they slid ajar, complaining like the lid of an ancient vampire's coffin opening for the first time in centuries. The smell within offered no relief from this impression. The car shivered as it approached its destination floor like a spent marathon runner trying to finish that last leg before all his muscles give way and he collapses in exhaustion and agony. Needless to say, I only partook of this method of ascent once.

The Boardwalk was my ultimate destination, for there my nephew was competing in a beach-soccer tournament. He has a fascinating super power at the beach, in that whenever he stopped moving, he would become half-buried in sand. I'm fairly certain that somewhere in his genes, there's residual traits from some beach-going ape that would bury itself in the sand for protection; its light, sandy-blonde hair aiding in camouflage. Even sitting on the sidelines, waiting for his turn to get into the game, a thick blanket of sand would rapidly cover his legs, making it seem as if some humanoid meerkat was poking out of his burrow to observe the goings-on.

My nieces have managed to gain thrill-seeking traits from their father, as they loved the boardwalk rides like no one's business. As soon as there was a chance, they'd grab their Uncle Slob and drag him off to the next ride. Well, perhaps not drag as I went along willingly. Unfortunately for me, I found that at least for two of the rides, I am much too large. A healthy diet of beer and brats have left me hefty, and rides that had harnesses that went over head, well I didn't fit in them, much to my chagrin. Oh who am I kidding? The Fire Ball looked freakin' insane and I wasn't too keen on dying by amusement park ride. My enemies would get a good laugh out of that, I'm sure! Well I'm on to you! My excess weight saved me from your dark designs!

No one can stop the Travel Slob! You thought you were rid of me, that I'd no longer write? Well you are wrong! The Travel Slob is back, in full swing, and writing in third person! Muahahaha!

Wednesday, September 22, 2010

Jiggity Jig

So I am frequently asked by all my faithful reader, and by frequently I mean never, "The Travel Slob, when you are not traveling, where do you hang your hat at night?" Well you're in luck, true believers, as today I show off where I live! Also, if you plan to burglarize my apartment, please notify me so I can prepare.

Here we have Command Central, right next to the Captain's Quarters. Here is where I receive orders from Travel HQ, and also where I relay said instructions. Nearby is the large view screen where I can scout out potential places to visit. Sorry, Boston, Massachusetts, but after watching the visual report "Fringe", I can safely say I'll be avoiding your strange city.


Here we have the Navigator and Gunnery stations. Nearby you'll see the quarters of my crew members, First Mate Freddie and Security Chief Nazghûl, the World's Most Evil Parakeet.


Here is the entrance to the bridge, which is conveniently located near the dining deck. The glow in the viewport to the right is most likely a sign of nuclear winter. I waited a while before exiting.


Here we have the Galley, which is small enough for one. On the table I've left some Black Red Vines. Most likely I'm taking them out later as they've gone bad.

Here are my many visual security briefings. To the left is the weapons locker for hand-to-hand combat. To the right is the door where the hazardous environment suits are kept.


Another view of the galley. At the end is the access port to Maintenance Bay One. The galley seems to be in a bit of disorder since last mess. I'll need to speak to the one in charge of cleaning here.


Here is the Captain's Quarters. You get a rare treat today! Most often my quarters are closed to the public.

Now we move on to the War Room, where we store more briefings and scale models to plan combat operations.

Here's a sample of the combat troop models. They need a little work,still.

More combat and intelligence briefings. I've gathered quite a few. The boxes in the previous pictures contain more, I'm afraid. We simply haven't the storage to display them all.

And last, here's the Observation Deck. We've not had the budget to add more amenities for the crew, but we're hoping that soon more will be added.

Well, faithful reader, I hope you enjoyed the tour of the ship! Until the next time I can be bothered to actually post.

Saturday, September 11, 2010

Memories

It’s been twenty years since I’ve graduated from High School, a thought which sends shivers down my spine like when my last girlfriend used to kiss me. Officially, I’ve been alive longer than it’s taken me to earn a High School Diploma (which, I would like to note, my mother refused to believe I’d received until she saw the physical document). For some people this is depressing, but for me – not so much. The more space I put between me and my embarrassing adolescence, the better!

Sure, some people like to dream and fantasize about, “if I could go back and do it all again, knowing what I know now …” Despite being a head-in-the-clouds type of guy who still fantasizes about being a superhero someday (it could happen), I don’t fantasize about that. Apparently the teenage brain works different than an adult brain: at that age we have very poor risk assessment. Even knowing all the consequences of all my stupidity, I’d probably do the same things because my brain would be going, “Sure, last time you did this you got hurt, but this time you know what’s coming!” Then I’d do the same thing and bam! Broken shoulder all over again or whatever. The great thing about being an adult is that I can look at a large pile of boxes and go, “If I climbed that, I would fall off and break something.”

That said I still have a small adventurous streak. The easiest way to get to Portland from Santa Rosa is to take the Redwood Highway down to I-80, then get to I-5 from that and just drive north. Boring! This time, since I was driving, I decided to try something new. I took highway 29 over the mountain, from there went to 53, went over highway 20, and then on to I-5. No, I couldn’t escape I-5. Not this time, alas. Still, I recommend this way a lot more than the ‘fast’ way. Sure, I don’t save much on time, but the views are gorgeous. If I had planned ahead better, I would have taken pictures and annoyed people on the road because I’d keep pulling over the side to whip out my camera. My camera.

On a side note, Highway 29 is very exciting when you drive it at night. Successive hairpin turns for the win!

I had missed my ten year reunion. My official story is that I was uninvited to the ten year. I received a postcard asking if I was interested. I sent that back with my contact information saying why yes, I was. I received nothing else. I suppose I was just too good-looking and thus threatening to my former classmates. Yes. I like this story. I shall keep it.

The other great thing about being twenty years older is that I can now complain about money and prices and just sound curmudgeonly rather than oddly frugal for such a young man. The price to celebrate this reunion was just over one hundred dollars for me, not counting travel costs. So of course, I got there as soon as I could and stayed the whole night because dadgummit, I’d paid that much money I’m going to get my money’s worth and why do I need pay extra for my Rob Roys? I revel in my new-found tight-fisted policy.

There were plenty of people of whom I barely remember, mostly because I was painfully shy in high school. Now I’m just painful. I reconnected with a few of my old theater friends which was great. I reconnected with people I never connected with, so I guess I connected with people I was only slightly acquainted with back in the day. Of course there was a lot of, “Hi,” a look down at my badge, “Doug! How are you?” That’s to be expected. Next time, I’m putting my badge somewhere different so I can watch as people search as to whom the heck I am.

I won an award! This was a pleasant surprise because I don’t win a lot of awards. I’m pretty sure I stole my last trophy.

(Me with my trophy for "Best Stolen Trophy")

However, being unmarried, without children, and with a job yielded me the award for “Most Available”. That’s right, ladies. I have a job. What are you waiting for already?

I’m amused that every time I go up north, I manage to get some tabletop game-time in my schedule. I shouldn’t be surprised. I enjoy my computer games, but my favorite type of game still uses dice and guys and gals sitting around a table, enjoying each other’s company as well as a good hobby. Sunday I managed to get to my best friend Brent’s house for a game of D&D. Monday night I drove up to my friend Rob’s house for some Warhammer Fantasy Battles. I’m a huge nerd, but I love it. Everyone needs a hobby. Mine is just terribly nerdy.

I probably annoyed people for using my laser pointer at Rob’s so much. My excuse is that my self-control was whittled down by late hours and Vodka. It’s not a good excuse. On the other hand, Rob entertained the cat with my laser pointer! Annoying fellow gamers and cat entertainment: two more activities for my laser pointer! The possibilities are endless!

After Sunday’s game, my best friends Brent and Jer and I got in a long conversation in Brent’s driveway. One of the things we discussed quite a bit was our memories of Camp Tadmor. If you’ve seen any of my sister’s postings, you’d know Tadmor to be a horrible place with snakes, spiders, and the evil wilderness seeking to swallow hapless children whole. By the conversation my best friends and I had, we knew it to be a great place where we did crazy things and found new ways to get into trouble. We particularly enjoyed the Night Games, which for young teens involved lots of screaming and running from threats in the dark. For fun, sis. For fun. I even worked there one year. I had a blast, and overall Tadmor will hold fond memories in my life.

A part of me is a bit disappointed that I only got to Portland several times this year, but it’s a small part. I’ve many connections up there still, and I’m glad I took extra time this vacation to visit as many as possible. My one regret is that I didn’t save time for my brothers and sisters that make up Meadow Springs Community Church. Next time I go up, I need to make more time for them.

Tuesday, August 3, 2010

Monday, August 2, 2010

... With a Frickin' Laser Beam ...

I am now the proud owner of a laser pointer. I'm sure I will find many uses for this throughout daily life.

1. Giving directions:

Hapless Traveler: "Which way to 3rd Street?"
The Travel Slob: "See that sign with a red dot? That's where you want to go."

2. Crisis Management:

Hapless Bassers-By: "Oh no! Bank robbers are holding people hostage!"
The Travel Slob: "No worries! I'll make them think there's a SWAT-team that has their sights set on the robbers, and we'll negotiate from there." (Note: This may backfire.)

3. Yeti Distraction:

Hapless Sherpa: "Look out! Yeti attack!"
The Travel Slob: "I'll distract them with a shiny red dot on the ground they can chase curiously. You get the hikers and supplies out of here, quickly!"

4. Dot Creation:

Hapless Piece of Paper: "..."
The Travel Slob: "Fear not! I can't make you speak, but I can put a red dot on you."

The possibilities are endless.